09-20-2015, 03:57 PM
(09-20-2015, 02:11 PM)Gors Wrote:
you might not like the edit i did but personally, i had a hard time trying to understand what I was looking at. there's too many stray pixels and selout and I honestly didn't think they were adding any detail. I also took the liberty to remove the white lines on his chest because it was too harsh on the eyes and it really didn't represent anything for me (it's hard to make out what that's supposed to be).
i toned down on the harshness a lot without lowering the actual visual detail of the sprite, though it's up to you if you want to follow it or not
In honesty...I really don't. I'm not a fan of the new proportions, or the hands. The project lead wants to keep the lines on the chest. its meant to just be a white X, if you can help me figure a way to keep that detail and improve it in the limited working space i'd appreciate it. I can try to limit the selout more.