09-25-2015, 11:39 AM
(This post was last modified: 09-25-2015, 02:49 PM by TomGuycott.)
I'm working on some stages right now, but I'm having trouble bringing them together.
The first idea is called "This isn't even my Final Form!", where you pass between rooms and the enemy gets slightly upgraded (sometimes with goofy results.
The second is an idea for a running level featuring a Captain Falcon costume. The trouble is (aside from designing it well) that I don't know whether to make the level scroll fast to create urgency, or to make it free to run and allow potential to go even faster, which I feel like makes people able to post times they finish if they are so inclined.
The third is a concept called "Piggyback Panic", where you can ride yoshi to fight other stacked enemies (Mostly just one on another, not super tall with maybe one or two exceptions)
The fourth is called "Angels and Demons", which will feature two paths. A stairway leading up to Leaf power ups, clouds and enemies with wings, while a pipe leading down will lead to a fire-themed castle.
Last I wanted to make a level where you use bombs and spin jumps to break your way downward, like Mr Driller with no ability to break groups of blocks.
If anyone likes the sound of anything in particular, I'll shift focus onto a specific one when I get home today.
The first idea is called "This isn't even my Final Form!", where you pass between rooms and the enemy gets slightly upgraded (sometimes with goofy results.
The second is an idea for a running level featuring a Captain Falcon costume. The trouble is (aside from designing it well) that I don't know whether to make the level scroll fast to create urgency, or to make it free to run and allow potential to go even faster, which I feel like makes people able to post times they finish if they are so inclined.
The third is a concept called "Piggyback Panic", where you can ride yoshi to fight other stacked enemies (Mostly just one on another, not super tall with maybe one or two exceptions)
The fourth is called "Angels and Demons", which will feature two paths. A stairway leading up to Leaf power ups, clouds and enemies with wings, while a pipe leading down will lead to a fire-themed castle.
Last I wanted to make a level where you use bombs and spin jumps to break your way downward, like Mr Driller with no ability to break groups of blocks.
If anyone likes the sound of anything in particular, I'll shift focus onto a specific one when I get home today.