(09-25-2015, 07:22 PM)Lopunny Wrote:(08-20-2015, 10:46 AM)Lopunny Wrote: First, I will like to thank you for replying and helping out. I sent you another PM regarding about that mesh split problem. However, it turns that problem is a lot worse than I anticipated.I still have some unanswered questions that are from a month ago. Schoolwork has taken up a quite a lot of my time, so I wasn't able to investigate the issues more thoroughly.
Want to know why only the Buneary model with no curls has no mesh split in the eyes and mouth and the other Buneary models do have the mesh split?
It because the bodygroups only has the same bone structure for the Buneary model with no curls.
http://i.imgur.com/JZVgxwH.png
Notice how the bone structure for this bodygroup only matches the bone structure for the Buneary model with no curls.
http://i.imgur.com/Sbct5hC.png
If you combine that with this,
http://i.imgur.com/Mj9ucsF.png
It will end up not just messing the model.
http://i.imgur.com/kXaXyuL.png
But it also causes the mesh split that I described earlier in the PM I sent you.
http://i.imgur.com/qhdN4D3.png
Also, how do you align those ear tuffs? I can't seem to replicate how you did that. Because whenever I try do that using the align tool, the tuff always ends up being lower than how you align the tuff for some reason.
http://i.imgur.com/FsgQb9e.jpg
http://i.imgur.com/147MYp1.png
And also for some reason I can't seem to align the right tuff properly even when using all of the settings in the align tool interface.
http://i.imgur.com/mzWVcaW.png
just because of similar issues like you had, I decided to use Cinema 4D. Although C4D format is only supportable for Cinema 4D itself... it has plenty of importers and exporters, and has support for python scripts.
for now I have no problems with the models RTB made so far, including Buneary. but, I don't know exactly how can I help you with your issue... I'm sorry.