The .tex files are pretty simple, just 32-bit BGRA with a header; 'TEX' + 0x00 magic ID, width at 0x10, height at 0x12 (both shorts), data length at 0x1C (long) and offset at 0x20 (either a short or a long, not sure).
I'm pretty busy today but tomorrow I'll try find some time to whip up something for this, if nobody else does first.
(As for the .bin files, they just seem like info for the game that won't be useful for extracting.)
I'm pretty busy today but tomorrow I'll try find some time to whip up something for this, if nobody else does first.
(As for the .bin files, they just seem like info for the game that won't be useful for extracting.)