09-29-2015, 06:27 AM
(09-28-2015, 11:21 PM)Sketchasaurus Wrote: You seem to be over-animating certain things which muddles up clarity of the motion. There's a misconception that an animation needs to have a lot of frames to be well animated, but in the case of game animation, more frames means more programming work and memory usage.
I notice that a lot of things pop and jitter in those bowser animations, and a lot of things are going on that mess with readability inside the sprites themselves. you could easily cut frames and still have a great result, but the bottom line is that good animation is about readability, not the number of frames it has.
Alright, so for the next time I'll animate I'll try to keep the framerate more focussed on creating a good 'snap' whilst also paying more attention to keeping all the stuff more readable and stable. Thanks for the feedback, I appreciate it!