10-01-2015, 05:50 PM
(10-01-2015, 02:59 PM)The 100 Mega Shock! Wrote: Animate the UV coordinate offsets of the eye / mouth materials so that a different expression moves into the place where the model's UVs are. I don't do much work with UE4 but this is standard game practice so it should support it fairly easily.
I know how to use the textures UVs properly on Cinema 4D and 3DS Max... but sadly, I don't know how to do it on other programs like UE4 or Unity 5. it might cause me difficulties for some VR purposes.