10-01-2015, 08:40 PM
So. another new development:
According to RTB, the reason the textures are a pain to get is that the format is new and unknown. I thought it was all like other Wii U textures: swizzled and read in chunks. I have reason to believe they're not renamed/compressed/packaged GTX files,
What doesn't help is that we can't currently study PakTool and how it works, or know enough specs from the C/S/WMDL files to get their UV's, or from the Material or TXTR files. And even if PakTool's code was available, the format just isn't the same.
And @Farlavor: I want a perfectly textured/skinned/etc. Lord Fredrik just as bad as you do. Which is why I decided to start this thread,.
According to RTB, the reason the textures are a pain to get is that the format is new and unknown. I thought it was all like other Wii U textures: swizzled and read in chunks. I have reason to believe they're not renamed/compressed/packaged GTX files,
What doesn't help is that we can't currently study PakTool and how it works, or know enough specs from the C/S/WMDL files to get their UV's, or from the Material or TXTR files. And even if PakTool's code was available, the format just isn't the same.
And @Farlavor: I want a perfectly textured/skinned/etc. Lord Fredrik just as bad as you do. Which is why I decided to start this thread,.