10-02-2015, 08:19 AM
(This post was last modified: 10-02-2015, 08:23 AM by DragonDePlatino.)
Well...for me, it wasn't the style that I didn't like. It was the little immersion-breaking animation mistakes that were strewn about the game.
When you ride on the boat between the villages, the boat's shadow texture is just an overlay onto the wooden part. And sometimes, the hull would dip down and it would clip outside the shadow texture. When you talk to the 2nd shopkeeper, his arm has this jagged edge that clips outside his texture. When you fight Temmie, her face is just this big square texture texture that clips over her hair. None of this serves to improve the atmosphere of the game and could easily be patched out in future updates without taking anything away from the game.
But don't get me wrong, aside from that it was certainly a memorable style. I agree that the simplicity is one of it's strengths (I even found the well-drawn shopkeepers a little out-of-place) and it even works to emphasize parts like...
When you ride on the boat between the villages, the boat's shadow texture is just an overlay onto the wooden part. And sometimes, the hull would dip down and it would clip outside the shadow texture. When you talk to the 2nd shopkeeper, his arm has this jagged edge that clips outside his texture. When you fight Temmie, her face is just this big square texture texture that clips over her hair. None of this serves to improve the atmosphere of the game and could easily be patched out in future updates without taking anything away from the game.
But don't get me wrong, aside from that it was certainly a memorable style. I agree that the simplicity is one of it's strengths (I even found the well-drawn shopkeepers a little out-of-place) and it even works to emphasize parts like...