(10-02-2015, 12:17 AM)StarSock64 Wrote: I feel like the plain art style lends to the personal and quaint tone of the game's writing. I think if it was flashier it wouldn't feel nearly as genuine and that would be a huge drawback from the game's appeal.
I don't find it "NES nostalgic" so much as "home-made old RPG maker game" nostalgic, and that home-made feeling is practically necessary for the game to accomplish what it does in the story.
I guess it's just me then. There's nothing inherently wrong with simplicity, but when looking at screenshots/videos of a game, and I see something like this, that's mostly flat colored with minimal to no shading at all, when I've seen things like
Heartforth Alicia
![[Image: h4a_s152x1.png]](http://alonsomartin.mx/hfa/wp-content/uploads/2013/11/h4a_s152x1.png)
That are just bursting with life and color FROM THE VISUALS ALONE, it's really hard to get into them. But, like I said, as long as the gameplay can make up for what's lacking in the graphics, who cares right? Graphics don't necessarily have to go hand in hand with the story; in fact, I find it more interesting when they're actually a foil to the story. You got these cutesy looking characters, but the story's all about preventing mass genocide from a maniac or something, showing there's more to a person behind a cute/pretty face.