I think one text box issue is the opacity, on that first example the treasure chests show through it a bit too much and it obscures the text.
If you need help with heart interface coding on GMS I can probably help, I've done it before. The key is having each heart equal 4 of the health variable, and manually drawing each "quarter", but it is easy to do. You have a max variable too so you can draw the empty heart outlines when you have lost health.
If you need help with heart interface coding on GMS I can probably help, I've done it before. The key is having each heart equal 4 of the health variable, and manually drawing each "quarter", but it is easy to do. You have a max variable too so you can draw the empty heart outlines when you have lost health.