10-02-2015, 05:43 PM
Just throwing this in, a while back when I was playing with OOT3D's models (I've got 32 in the queue right now), I could fix the eyes being a seperate mesh by using Blender's Fill Holes feature. Automatically updates the UV mapping too.
I see no reason why this wouldn't work with MM3D's models too.
I see no reason why this wouldn't work with MM3D's models too.