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Zelda II Remake/Revamp Pre-Alpha 008
#5
https://drive.google.com/file/d/0B49_4X0...sp=sharing
Build 005

-fixed some inventory bugs
-added a flag to find the Mirror(the green box in the chest room)
-stairwell transitions completely finished
-added a new room for testing switches and torches
-added torches and lighting system

Now, the lighting system is not 100%.  The only thing to finish is drawing Link, his sword (if it's out), and his shield (if it's out) if you do not have the Eternal Lantern.  Right now, it is "realistic" in that everything is drawn over with black.  Now, iirc, LTTP still drew Link even if you didnt have the Lantern, but not too sure.  The aim is going to be like AoL and draw Link, sword, and shield into a blue color.

My system works with a surface, so still figuring it out.  Wanted to post and update anyway since I missed a few days.  Ended up publishing Curse Engine to the YoyoGames Marketplace and that took about6 hours to remove all IPs and comment the code.  Tongue
Good news is, it is already selling, so I hope you excuse me from not posting an update yesterday.  


Quote:I have two complaints:

-It's Legend of Zelda; you have the heart pickups yet use a healthbar? << I assume it was just easier to draw the hp bar in GMS?

I already coded several heart engines for various styles:LoZ, LTTP, and LA.  
Zelda II had bars, not hearts.  Once I get other stuff done and out of the way, I was intending to do back to drawing blocks of health as the original Zelda II did.
For now, the health bar was just a working concept that did not need further attention since there are no enemies yet.  I have already done a bar style in a older attempt at a Zelda II remake from a few years ago, so it's plug n play that I just haven't gotten to yet.


There is an issue where you can open a big chest somehow nearby when trying to open a closed one.  While this is a "bug", there will never be two big chests near each other.  May fix it; might leave it.
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RE: Zelda II Remake/Revamp Pre-Alpha 004 - by Theforeshadower - 10-02-2015, 09:40 PM

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