RNG factoring into it creates Luck Based Mission, if I'm not mistaken, which can be equally as frustrating and annoying.
I Wanna Be the guy and anything that plays like that are probably the most extreme examples of Trial and Error, where there's literally no other way to win unless you fail a bunch of times first to learn what not to do. I can assure you that kind of frustrating gameplay will not be present in our games.
I Wanna Be the guy and anything that plays like that are probably the most extreme examples of Trial and Error, where there's literally no other way to win unless you fail a bunch of times first to learn what not to do. I can assure you that kind of frustrating gameplay will not be present in our games.