10-04-2015, 06:35 AM
Again, with stuff like that, it's preference. Super Meat Boy's bosses are literally that, especially Meat Golem; he attacks in a certain sequence, you just have to dodge it all. I suppose it's a souped-up, more complex version of Simon. But instead of just memorising, you also need to develop the skills of handling the character, and mastering specific techniques (e.g. wall-jumping, Dustforce especially has lots of various manoeuvres for improving speed and smoothness).
Even though memorising and timing seems really simple, it's still a solid gameplay mechanic that, when executed well, I personally enjoy.
Even though memorising and timing seems really simple, it's still a solid gameplay mechanic that, when executed well, I personally enjoy.