Some games can become easier as more mechanics are implemented in the fray. Lets follow the Max Payne series example.
In Max Payne 1 you can’t use cover at walls or scenario objects, melee attacks needed to be switched manually and you can’t walk while crouched down.
In Max Payne 3 it’s possible to perform all these features, giving you more gameplay mechanics turning the game walk a little more easier since both still follow the same core style.
Of course, this applies only when the game follows the same core mechanic with the game in comparison.
Age of empires also follows this setup with resource gathering
AoE 1 and 2 your settlers had to collect the resource and stock them at a specific building. Age AoE 3 you didn’t had to bother with this.
In Max Payne 1 you can’t use cover at walls or scenario objects, melee attacks needed to be switched manually and you can’t walk while crouched down.
In Max Payne 3 it’s possible to perform all these features, giving you more gameplay mechanics turning the game walk a little more easier since both still follow the same core style.
Of course, this applies only when the game follows the same core mechanic with the game in comparison.
Age of empires also follows this setup with resource gathering
AoE 1 and 2 your settlers had to collect the resource and stock them at a specific building. Age AoE 3 you didn’t had to bother with this.