10-15-2015, 09:35 PM
(This post was last modified: 10-15-2015, 09:37 PM by Random Talking Bush.)
https://www.mediafire.com/?cxv1na6ava81kc6
Try this one. I've updated the main TexConv2 archive with a supposedly-newer version that was semi-recently released. There's two batch files, "convertGTX" is the same as always, converts the files in the "Convert" folder normally but has those problems with the normal map / ATI2-format textures still, but "convertGTX_Lossless" will change them directly to RGBA8888 first before converting them to DDS, which seems to fix that. If necessary, run the BFLIM DDS fix script to fix colours and transparency before converting the files with a program like Noesis.
(EDIT: Semi-ninja'd.)
Try this one. I've updated the main TexConv2 archive with a supposedly-newer version that was semi-recently released. There's two batch files, "convertGTX" is the same as always, converts the files in the "Convert" folder normally but has those problems with the normal map / ATI2-format textures still, but "convertGTX_Lossless" will change them directly to RGBA8888 first before converting them to DDS, which seems to fix that. If necessary, run the BFLIM DDS fix script to fix colours and transparency before converting the files with a program like Noesis.
(EDIT: Semi-ninja'd.)