I think you can't and shouldn't try to hold 'intellectual' arguments when all you know about the game is its graphics. This is specifically true when you like to analyze game design.
The sprites are really simplistic. The character doesn't even have any animations other than walking. However, to analyze a whole game because of its 'superficial presentation' is really shallow. As you play it, the sprites start to make sense, and honestly, the game is really pretty - it's much more than it appears to be.
I suggest playing it before saying "lol I'm tired of shit sprites" for a change - I think you'll be surprised.
Also, as Kriven said, you seem to have a really solidified concept of what a "good game" is, which is laughable. It's not been just once that I felt you were judging some of the aspects as objectively bad when it is not, and well, some good games will not intersect your concept of "good game" because of different tastes.
It's wise to know that there is no absolute bad game design if there's thought put to it - Which I think Undertale is a prime example of.
The sprites are really simplistic. The character doesn't even have any animations other than walking. However, to analyze a whole game because of its 'superficial presentation' is really shallow. As you play it, the sprites start to make sense, and honestly, the game is really pretty - it's much more than it appears to be.
I suggest playing it before saying "lol I'm tired of shit sprites" for a change - I think you'll be surprised.
Also, as Kriven said, you seem to have a really solidified concept of what a "good game" is, which is laughable. It's not been just once that I felt you were judging some of the aspects as objectively bad when it is not, and well, some good games will not intersect your concept of "good game" because of different tastes.
It's wise to know that there is no absolute bad game design if there's thought put to it - Which I think Undertale is a prime example of.