10-19-2015, 10:57 AM
(This post was last modified: 10-19-2015, 10:58 AM by Skyla Doragono.
Edit Reason: Grammar. It's a thing that exists.
)
Thanks guys, this has been very helpful. From this, I think I'll go with the following:
* First person
* VN cutscenes
* Try to implement a HUD that will have both a mini map and a battle-like status indicator with character faces.
I think using the Lunar Engine, I should be able to achieve that last one without much issue and still have a seamless transition between overworld and battle... I hope. I hate Ruby.
If anyone has any additional input, feel free.
* First person
* VN cutscenes
* Try to implement a HUD that will have both a mini map and a battle-like status indicator with character faces.
I think using the Lunar Engine, I should be able to achieve that last one without much issue and still have a seamless transition between overworld and battle... I hope. I hate Ruby.
If anyone has any additional input, feel free.