10-21-2015, 08:08 AM
Bumping for progress.
I couldn't find anything in the sharedassets, but I did find a few things in the randomly named files.
![[Image: Dsrkf9h.png]](http://i.imgur.com/Dsrkf9h.png)
I believe I found the file that corresponds to this texture sheet and figured out how to read a chunks of it.
The pieces locations seem to be mostly correct. Give or take a few pixels.
![[Image: uaPfbum.png]](http://i.imgur.com/uaPfbum.png)
Finally, I vaguely have the base locations working.
![[Image: tlmnI4R.png]](http://i.imgur.com/tlmnI4R.png)
Layering and rotation problems and the likes. I don't know how or where 2d toolkit stores the animations, but it's a start.
And yeah, if they do end up taking a bazillion frames on every animation, then at the very least we may be able to organize the parts better.
I couldn't find anything in the sharedassets, but I did find a few things in the randomly named files.
![[Image: Dsrkf9h.png]](http://i.imgur.com/Dsrkf9h.png)
I believe I found the file that corresponds to this texture sheet and figured out how to read a chunks of it.
The pieces locations seem to be mostly correct. Give or take a few pixels.
![[Image: uaPfbum.png]](http://i.imgur.com/uaPfbum.png)
Finally, I vaguely have the base locations working.
![[Image: tlmnI4R.png]](http://i.imgur.com/tlmnI4R.png)
Layering and rotation problems and the likes. I don't know how or where 2d toolkit stores the animations, but it's a start.
And yeah, if they do end up taking a bazillion frames on every animation, then at the very least we may be able to organize the parts better.