@Random Talking Bush
Do you know how vertex colors (Which is a gradient that is placed over a texture to color it thru the hardware) in N64 games would be imported? Because I have a Conker model from Conker BFD, and some features are missing due to it.
![[Image: Jxhwgj9.png]](http://i.imgur.com/Jxhwgj9.png)
The texture swap between the cheeks and the tail end should be seamless, but aren't thanks to that. There (Just to note, the eyes look odd because kHED does not support transparent textures, and I edited myself. It should work well with other softwares) I also removed the white textures over a-lot of colours by manually adding what the vert shading should of done.
EDIT: This is the same issues the Grunty model has, just checked.
Do you know how vertex colors (Which is a gradient that is placed over a texture to color it thru the hardware) in N64 games would be imported? Because I have a Conker model from Conker BFD, and some features are missing due to it.
![[Image: Jxhwgj9.png]](http://i.imgur.com/Jxhwgj9.png)
The texture swap between the cheeks and the tail end should be seamless, but aren't thanks to that. There (Just to note, the eyes look odd because kHED does not support transparent textures, and I edited myself. It should work well with other softwares) I also removed the white textures over a-lot of colours by manually adding what the vert shading should of done.
EDIT: This is the same issues the Grunty model has, just checked.