11-03-2015, 08:38 PM
Sorry, let me rephrase that and clarify what I meant:
I was specifically talking about the fact that the .obj conversion and export function doesn't work that way. The game I mentioned from 2009 (Glatorian Arena) doesn't export .obj files, but it DOES export textures, shaders, and text. One of the 2015 games I mentioned (BIONICLE: Mask of Creation) seems to be flawlessly compatible with DisUnity. Then, the other 2015 game I mentioned (Odoru? Pokémon Ongakutai/Dancing? Pokémon Band) doesn't seem to be compatible at all, as nothing exports.
In short, the .obj export seems to support less games than every other function of the program.
I was specifically talking about the fact that the .obj conversion and export function doesn't work that way. The game I mentioned from 2009 (Glatorian Arena) doesn't export .obj files, but it DOES export textures, shaders, and text. One of the 2015 games I mentioned (BIONICLE: Mask of Creation) seems to be flawlessly compatible with DisUnity. Then, the other 2015 game I mentioned (Odoru? Pokémon Ongakutai/Dancing? Pokémon Band) doesn't seem to be compatible at all, as nothing exports.
In short, the .obj export seems to support less games than every other function of the program.