Users browsing this thread: 11 Guest(s)
Unity Ripping Catch-All Thread
#28
Sorry, let me rephrase that and clarify what I meant:

I was specifically talking about the fact that the .obj conversion and export function doesn't work that way. The game I mentioned from 2009 (Glatorian Arena) doesn't export .obj files, but it DOES export textures, shaders, and text. One of the 2015 games I mentioned (BIONICLE: Mask of Creation) seems to be flawlessly compatible with DisUnity. Then, the other 2015 game I mentioned (Odoru? Pokémon Ongakutai/Dancing? Pokémon Band) doesn't seem to be compatible at all, as nothing exports.

In short, the .obj export seems to support less games than every other function of the program.
Reply
Thanked by:


Messages In This Thread
Unity Ripping Catch-All Thread - by TheYoshiState - 01-14-2015, 04:53 PM
RE: Unity Ripping Catch-All Thread - by The Prawn - 01-14-2015, 04:54 PM
RE: Unity Ripping Catch-All Thread - by nobody231 - 01-14-2015, 05:28 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 10-02-2015, 12:57 PM
RE: Unity Ripping Catch-All Thread - by OS-PRIME - 10-02-2015, 02:57 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 10-13-2015, 11:04 AM
RE: Unity Ripping Catch-All Thread - by Kawasuzu - 10-16-2015, 11:07 PM
RE: Unity Ripping Catch-All Thread - by LJSTAR - 10-25-2015, 12:11 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 11-01-2015, 01:05 PM
RE: Unity Ripping Catch-All Thread - by TeridaxXD001 - 11-03-2015, 08:38 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 11-10-2015, 12:31 AM
RE: Unity Ripping Catch-All Thread - by Yarcaz - 11-26-2015, 08:45 AM
RE: Unity Ripping Catch-All Thread - by The Prawn - 12-13-2015, 11:56 PM
RE: Unity Ripping Catch-All Thread - by miru - 12-14-2015, 12:57 PM

Forum Jump: