11-05-2015, 07:47 AM
Got an interesting turn of events for you here Puggsoy. They also released the game on PSP, but with gz compression on each character's file within the .uni container. It looks like standard gzip compression, but I'm not sure if you can handle that within your application. If you can't, would it be possible to dump all of the gzip'd files, then I can batch decompress them, and then create a converted for the resulting .co2 files which are exactly the same as they were in the PS2 version?
The PSP release has some additional characters not found in the PS2 release, so it'd be awesome to rip those too. However they also have some CG that is also compressed...
The files are, unsurprising, significantly smaller this time around so here is the dot_gz.uni file, and also cg_stand_gz.uni:
https://dl.dropboxusercontent.com/u/2697...dot_gz.uni
https://dl.dropboxusercontent.com/u/2697...and_gz.uni
The PSP release has some additional characters not found in the PS2 release, so it'd be awesome to rip those too. However they also have some CG that is also compressed...
The files are, unsurprising, significantly smaller this time around so here is the dot_gz.uni file, and also cg_stand_gz.uni:
https://dl.dropboxusercontent.com/u/2697...dot_gz.uni
https://dl.dropboxusercontent.com/u/2697...and_gz.uni