11-06-2015, 10:56 PM
I'll be honest; I don't see the value in adding support for game icons, because it goes beyond the intended scope of the program. It's also a very roundabout way of doing things -- Importing an image from a game just to scale it down and export it without exporting a sheet? It's way easier to create an icon with a program like PAINT.NET, GIMP, or Photoshop. The only reason the current icon export is there is because it makes sense for the program that's creating sprite sheets to create icons for these sheets also, since a single frame from a sheet makes for a good icon. The same cannot be said for game icons, which are generally made from screenshots rather than sprites.
"Crashes the app" isn't terribly helpful from a bug-reporting standpoint, since I don't have a Mac to test on. What line of code does it crash on, with what error? What's the backtrace at the time of the error? Qt Creator makes debugging fairly easy; it has a "Start Debugging" button right by the Run button in the bottom left. If you're using the command line, "gdb ./program" and then r to run it should be your go-to (after a crash, bt for a backtrace).
"Crashes the app" isn't terribly helpful from a bug-reporting standpoint, since I don't have a Mac to test on. What line of code does it crash on, with what error? What's the backtrace at the time of the error? Qt Creator makes debugging fairly easy; it has a "Start Debugging" button right by the Run button in the bottom left. If you're using the command line, "gdb ./program" and then r to run it should be your go-to (after a crash, bt for a backtrace).