11-07-2015, 01:13 AM
(This post was last modified: 11-07-2015, 01:58 AM by cyberlink420.)
So I messed with PSound a little further. Looks like PLSND is the voice clips for all the character attacks, and all the PCMs are for BGM; the latter is meant to play at 32000 Hz, but I still can't figure out what's up with the former. I'll keep trying different files and report any findings.
Edit: Okay, it seems all the SFX are kept in the "data" folder. There's WAY too many to tag, though, and many of them are either identical duplicates or the same clips at a different sample rate for...whatever arcane reason. I'll see if I can find the cutscene music/VO as well, but this alone should serve my needs nicely. Thanks for your help!
Edit 2: Looks like the cutscenes are stored as part of the same files that contain each stage's BGM. Unfortunately, the voices are recorded ON TOP of the cutscene BGM, so there's no way to isolate those. Oh well.
Edit: Okay, it seems all the SFX are kept in the "data" folder. There's WAY too many to tag, though, and many of them are either identical duplicates or the same clips at a different sample rate for...whatever arcane reason. I'll see if I can find the cutscene music/VO as well, but this alone should serve my needs nicely. Thanks for your help!
Edit 2: Looks like the cutscenes are stored as part of the same files that contain each stage's BGM. Unfortunately, the voices are recorded ON TOP of the cutscene BGM, so there's no way to isolate those. Oh well.