11-08-2015, 05:08 PM
I suck a lot in games...
Due to that my reaction times are so poor in anything, it makes well a lot of games are naturally tricky (includes the genres that I really like such as platforming, racing, 1st person/3rd person shooter, light gun shooter, action/adventure games) unless they have assists like checkpoints not too far away, regenerative health, save every level, takedown/boost in racing games (ala Burnout style) or aim assist in many shooters, both the 1st and the 3rd person ones. Even then not always an easy ride (can't remember the last game that I played where I thought that was easy). Much of the time in games it is section, get killed/failed objective/busted/lost race, restart level/continue at checkpoint/reset game to last save, repeat, etc, etc until I get past that part then it happens again and again. Reason why Bugs Bunny: Lost in Time was one of my first ever completed games was because of unlimited lives, close checkpoints, collectables are kept and no problems when you died compared to most of the other games that I had at the time that were 3 lives or 60 seconds time limit and you are dead. So stuff that requires insane or quick timing is really hard for me on top of that. I am awful at puzzle games, don't get far in Tetris, Mean Bean Machine/Puyo Puyo (Stage 2, 3 at most) or Columns (struggle from Level 2). Awful at shmups, most that I ever got to was Mission 3 in Raiden Fighters by luck and look away from any bullet hell ones. Dance/Music/Miku games are out of the picture and don't bother with them. Fighting games are another along those lines but always seem to play them due to liking the characters. Even some QTEs are tough depending on the time window (I'm too slow..) and whether there is input lag.
Sadly most of my games are played in Easy or at most Normal difficulty (or whatever the game calls the difficulty) and purposely avoided even some good/well received games due to their difficulty (e.g. Dark/Demon Souls). Ironically the genres that don't require reaction times are also tricky for me since they are more complex than I can cope (strategy games).
Sort of similar to this is where in games (especially RPGs but also applies to some other genres even Luigi's Mansion 2 count) where it doesn't explain very well and on top on that has that worry/fear that you missed one little thing meaning that you can't complete the game. Making it worse is that you don't know what that missing thing is until you look at a random guide too late but also quite far into the game making a lot of lost progress. Liking not knowing the exact sequence of the game. Many games are all right with this since you can go back and can do things in any order but many don't if it is locked up. It is the reason why Paper Mario 2 put me off RPGs back in the day and very weary of playing Xenoblade. It's a great game but that worry that I'll miss something is in my head especially sub quests or items. It's like I need a guide at all times however considering the length of the game, even the longest life tablets on GameFAQs aren't enough.
Due to that my reaction times are so poor in anything, it makes well a lot of games are naturally tricky (includes the genres that I really like such as platforming, racing, 1st person/3rd person shooter, light gun shooter, action/adventure games) unless they have assists like checkpoints not too far away, regenerative health, save every level, takedown/boost in racing games (ala Burnout style) or aim assist in many shooters, both the 1st and the 3rd person ones. Even then not always an easy ride (can't remember the last game that I played where I thought that was easy). Much of the time in games it is section, get killed/failed objective/busted/lost race, restart level/continue at checkpoint/reset game to last save, repeat, etc, etc until I get past that part then it happens again and again. Reason why Bugs Bunny: Lost in Time was one of my first ever completed games was because of unlimited lives, close checkpoints, collectables are kept and no problems when you died compared to most of the other games that I had at the time that were 3 lives or 60 seconds time limit and you are dead. So stuff that requires insane or quick timing is really hard for me on top of that. I am awful at puzzle games, don't get far in Tetris, Mean Bean Machine/Puyo Puyo (Stage 2, 3 at most) or Columns (struggle from Level 2). Awful at shmups, most that I ever got to was Mission 3 in Raiden Fighters by luck and look away from any bullet hell ones. Dance/Music/Miku games are out of the picture and don't bother with them. Fighting games are another along those lines but always seem to play them due to liking the characters. Even some QTEs are tough depending on the time window (I'm too slow..) and whether there is input lag.
Sadly most of my games are played in Easy or at most Normal difficulty (or whatever the game calls the difficulty) and purposely avoided even some good/well received games due to their difficulty (e.g. Dark/Demon Souls). Ironically the genres that don't require reaction times are also tricky for me since they are more complex than I can cope (strategy games).
(11-08-2015, 07:35 AM)psychospacecow Wrote: Also, when you can't find out a simple objective. Lego games are made for kids. I hate looking up a walkthrough because the thing I should be fixating on looks different from the back than the front.
Sort of similar to this is where in games (especially RPGs but also applies to some other genres even Luigi's Mansion 2 count) where it doesn't explain very well and on top on that has that worry/fear that you missed one little thing meaning that you can't complete the game. Making it worse is that you don't know what that missing thing is until you look at a random guide too late but also quite far into the game making a lot of lost progress. Liking not knowing the exact sequence of the game. Many games are all right with this since you can go back and can do things in any order but many don't if it is locked up. It is the reason why Paper Mario 2 put me off RPGs back in the day and very weary of playing Xenoblade. It's a great game but that worry that I'll miss something is in my head especially sub quests or items. It's like I need a guide at all times however considering the length of the game, even the longest life tablets on GameFAQs aren't enough.