11-09-2015, 12:31 PM
(06-10-2015, 05:06 PM)E-Man Wrote: I think I might have said the wrong things/wasn't clear on a few details, so I'm sorry if that caused you guys to become very frustrated with me. Even though I gave my reasons on why it would be hard for me to learn all these things properly, I'm still going to learn them anyway if that's what concerns you. Also, I was mostly trying to see if the model I made is salvageable with a few tweaks applied here and there, but since you guys want me to start all over again, I'm up for the practice. If it came off as being lazy (along with not specifying what I mean by "later"), then please forgive me.
Anyway, instead of just jumping into drawing a complete version of Anju right off the bat, I want to start off the biggest priorities, which are making a more convincing skeleton and drop the habit of using broken scratching.
This is the best I can do without tracing over any references to get construction shapes and the like. Obviously, it's nothing to write home about (including the second attempt on the bottom right). In spite of that, the best strategy I can think of is to keep making multiple versions of these crude skeletons until I get one that looks appealing and makes my sketching quality look a whole lot better. I can understand this taking a very long time and I'll have to make multiple sketches until I get it right, but it's all part of the creative process, right?
If you're going to invest the time, you might as well do it right. Here is a pdf to the Bridgman text, it's one of the best out there. https://archive.org/details/pdfy-72f-FzW7wYN_r0ny
Also here is one to Loomis. I prefer the Bridgman but everyone learns differently and in the past many members preferred the Loomis (typically because they felt it was "easier" but frankly, Bridgman's method of blocking in the figure is much better in the long run as it's more adaptable to other aspects of drawing. But hey you do you).
https://archive.org/details/loomis_FIGURE_draw
I really appreciate that you're going back and trying to fix your mistakes and learn to improve. But you need to do it from an informed and even somewhat academic manner if you want any real results. Drawing isn't just "being creative", it's a scientific practice with very real rules and concepts that must be employed to some degree if you want any success. You need structure or else you'll just get a mess. If the foundation is strong, the final product will be as well.