Users browsing this thread: 1 Guest(s)
What's up with Splatoon's textures?
#1
Recently, I was playing around with the model of Callie from Splatoon, and I noticed some strange stuff in the textures.

Here, I'm using her funky dress as an example.

[Image: 88uvKSs.png?1]

Of course, there's pretty clearly the three main maps you'd see in a Nintendo model:

[Image: iqxCGsK.png] 
[Image: Kv6QMLu.png]
[Image: rjZqH5q.png]

The texture, the specular, and the normal maps. The specular map looks funky, but that's nothing special; the dress just looks that way.

The file names are as follows:

Code:
M_Spangles_Alb.png
M_Spangles_Spm.png
M_Spangles_Nrm.png

I'm not sure what alb stands for, but it's clearly the color map. Spm and Nrm are SpecularMap and Normal, respectively.

Here's another example: the weird sashimi thing on her head.

[Image: xY9yLoF.png?1]

In addition to the three expected Alb, Spm, and Nrm maps...

[Image: ys86eQo.png]
[Image: yVamaeu.png]
[Image: isCj8cW.png]

...There are also three other maps labeled Tcl, Emm, and Rft.

[Image: 8970PTk.png]
[Image: QFM9wEP.png]
[Image: kxFjJD6.png]

I'm assuming Emm is for Emission, to control the light given off by the slab of raw fish on Callie's head, but I simply cannot think of what Tcl and Rft could be.

Oh yeah, and don't get me started on inkling color or jellyfish transparency.
Reply
Thanked by:


Messages In This Thread
What's up with Splatoon's textures? - by Poyo - 11-14-2015, 02:30 AM
RE: What's up with Splatoon's textures? - by Poyo - 11-14-2015, 09:32 PM
RE: What's up with Splatoon's textures? - by N1AF - 03-24-2018, 06:50 PM

Forum Jump: