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Blender Add-On for optimal import of my Mario Kart 8 rips
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Are the textures named with "bake" (bake_CHARACTERNAME_g00_b00_f00, for example) in the characters' textures the emmisive textures? Aren't they Ambient Oclussion maps?
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RE: Blender Script to optimize my Mario Kart 8 rips - by TM67 - 11-15-2015, 12:13 PM

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