11-17-2015, 10:48 PM
(This post was last modified: 11-17-2015, 11:05 PM by VirtualTurtle.)
(06-20-2015, 04:12 AM)Demonslayerx8 Wrote:I know this is super late, but I've been looking around for the same thing, except for shulk's trophy. I am working in Blender so things might be different. I couldn't find the correct color using the dumped numbers, (only valid numbers it gave me were "0.266667, 0.027451, 0.027451, 0.0" and "1.5, 1.40878, 1.3665, 3.0") so I color-picked the hair from his CSP and set up the modifiers, however only about half of the hair actually becomes colored, the other half stays white. Any help is appreciated(06-19-2015, 01:01 PM)nobody231 Wrote:(06-19-2015, 12:17 PM)uac9000 Wrote: Colored how? I downloaded the Shulk model in 3dsmax and placed the grey hair texture in the diffuse map, and the black and white hair in the opacity Map. I don't see what makes it blond.
Doesn't have much to do with the textures. Something about multiplying the texture by the material color.
mm nope... within the script, if you press F11 after importing the model, you get a material listing. Pretty much for characters, you need to look for NU_colorGain, like for ZSS hair, it was..
"NU_colorGain = 0.705, 0.60845, 0.178365, 0.0"
pretty much have to multiply those value's by 255 to get the exact color needed, and that would be (R:180 G:155 B:45 A:0)
for stages, you'd have to use NU_diffuseColor for the material color.
Edit: I found out there was two hair models in the same spot, one colored and one not. My issue still stands as to how the color is found. I can pastebin the maxscript output if you want.