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Blender Add-On for optimal import of my Mario Kart 8 rips
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(11-21-2015, 06:26 AM)iyenal Wrote:
(11-15-2015, 03:01 PM)TM67 Wrote:
(11-15-2015, 01:33 PM)Ray Koopa Wrote: Yes, but their map isn't included in my model rips.

OK Smile Do you know know how to manually apply these maps to the model in Blender or 3DS Max?

See this : http://wiki.polycount.com/wiki/Ambient_occlusion_map

Thanks, it's really helpful Smile But what I actually want is how to apply those ambient occlusion maps from the characters' files into to the models in 3DS Max Tongue
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RE: Blender Script to optimize my Mario Kart 8 rips - by TM67 - 11-21-2015, 04:48 PM

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