(11-21-2015, 06:26 AM)iyenal Wrote:(11-15-2015, 03:01 PM)TM67 Wrote:(11-15-2015, 01:33 PM)Ray Koopa Wrote: Yes, but their map isn't included in my model rips.
OK Do you know know how to manually apply these maps to the model in Blender or 3DS Max?
See this : http://wiki.polycount.com/wiki/Ambient_occlusion_map
Thanks, it's really helpful But what I actually want is how to apply those ambient occlusion maps from the characters' files into to the models in 3DS Max