11-23-2015, 11:05 PM
(11-23-2015, 10:18 PM)VirtualTurtle Wrote:(11-20-2015, 09:45 PM)nobody231 Wrote:I didn't import it in blender, I imported in Max and exported to Blender in .FBX(11-17-2015, 10:48 PM)VirtualTurtle Wrote: I know this is super late, but I've been looking around for the same thing, except for shulk's trophy. I am working in Blender so things might be different. I couldn't find the correct color using the dumped numbers, (only valid numbers it gave me were "0.266667, 0.027451, 0.027451, 0.0" and "1.5, 1.40878, 1.3665, 3.0") so I color-picked the hair from his CSP and set up the modifiers, however only about half of the hair actually becomes colored, the other half stays white. Any help is appreciated
Edit: I found out there was two hair models in the same spot, one colored and one not. My issue still stands as to how the color is found. I can pastebin the maxscript output if you want.
Wait, how did you get the numbers? There's no way to do that in Blender...
No, I mean there's no way to get the numbers in Blender.