12-11-2015, 10:49 AM
Miles "Tails" Prower
Most of his moves should be taken from Sonic the Fighters and Sonic Battle.
He can jump up to 4 times in mid-air (5 counting ground jump).
B: Remote Robot:
From Tails' Adventure. A bomb that homes into nearby opponents.
Side-B: Spin Dash:
Same as Sonic.
Down-B: Spin Charge:
Same as Sonic.
Up-B: Tails Helicopter:
Similar to Link's Spin Attack. Pulls in opponents and hits multiple times with his tails.
On the ground, it can be charged.
In the air, it doesn't recover much height, but end in his "tired of flying" animation, causing him to fall down slowly.
Side-Smash: Electro Cannon:
From Sonic Battle. Same as Mega Man's Charged Shot.
Up-Smash: Spring Punch:
From Sonic Battle. A boxing glove on a spring shoots upwards in front of Tails.
Down-Smash: Ring Bomb:
From Sonic '06. Creates an explosion of rings around Tails.
Grab: Ring Tether:
From Tails Sky Patrol and Knuckles' Chaotix (Could be a reference to Sonic Boom's energy whips). Holds a ring and catches the target with a second ring tied to it by a string of energy. Can be used to grab ledges.
Final Smash: Hurricane:
Wreak havoc in the walker from Sonic Adventure 2! Press A for a melee attack (That spring punch thing). Hold B to target each opponent up to 3 times and release to unleash a barrage of homing missiles. Jump and hold jump to hover. Jumping on opponents hurts them too! Tails still takes damage, but doesn't flinch, like Giga Bowser.
Most of his moves should be taken from Sonic the Fighters and Sonic Battle.
He can jump up to 4 times in mid-air (5 counting ground jump).
B: Remote Robot:
From Tails' Adventure. A bomb that homes into nearby opponents.
Side-B: Spin Dash:
Same as Sonic.
Down-B: Spin Charge:
Same as Sonic.
Up-B: Tails Helicopter:
Similar to Link's Spin Attack. Pulls in opponents and hits multiple times with his tails.
On the ground, it can be charged.
In the air, it doesn't recover much height, but end in his "tired of flying" animation, causing him to fall down slowly.
Side-Smash: Electro Cannon:
From Sonic Battle. Same as Mega Man's Charged Shot.
Up-Smash: Spring Punch:
From Sonic Battle. A boxing glove on a spring shoots upwards in front of Tails.
Down-Smash: Ring Bomb:
From Sonic '06. Creates an explosion of rings around Tails.
Grab: Ring Tether:
From Tails Sky Patrol and Knuckles' Chaotix (Could be a reference to Sonic Boom's energy whips). Holds a ring and catches the target with a second ring tied to it by a string of energy. Can be used to grab ledges.
Final Smash: Hurricane:
Wreak havoc in the walker from Sonic Adventure 2! Press A for a melee attack (That spring punch thing). Hold B to target each opponent up to 3 times and release to unleash a barrage of homing missiles. Jump and hold jump to hover. Jumping on opponents hurts them too! Tails still takes damage, but doesn't flinch, like Giga Bowser.