Heavy Weapons Guy
Pain without end!
Neutral B: Minigun
The Heavy stands his ground and begins spinning up Sasha, his minigun. After about a second of spinning up, the gun begins firing.
While spinning up/firing, the player cannot move, but can aim up and down at about 10 degrees per second. Maximum angles are 30 degrees above and below horizontal.
The rounds from the minigun travel as fast as fox's shots, and fire at a rate of 2 shots per second. They deliver minimal damage (maybe 1-3%) and no knockback. Also fired with random spread of 0-5%
0.5 seconds of cooldown upon letting go of the B button. Can fire for 5 seconds per spin up.
Alts: Natascha for slower fire rate but with low knockback, Brass Beast? for higher damage but longer warm up time?
Side B: Shotgun
Heavy whips out a shotgun and fires a quick burst. 0.6 second lead in.
After firing, he pumps the shot gun before putting it away again. Pump lasts 0.25 seconds, putting the gun away takes another 0.25 seconds. If the player presses B again within 0.15 seconds after the pump, Heavy will fire a second shot. He cannot fire a third time.
Fires 5-7 rounds at a random spread of 0-15%. Each round moves about as fast as fox's shots and deals 10 damage and medium knockback. Both damage and knockback have a falloff applied according to distance from firing position.
Alts: Panic Attack can fire 4 times before needing be put away, but the window for firing is smaller and deals less damage and knockback, Reserve Shooter deals more damage to airborne fighters and less to grounded ones
Down B: Sandvich
Heavy pulls out a sandvich and chows down on it. Full animation lasts 3 seconds. Pressing B during the animation will have him put the sandvich away early. Putting the sandvich away takes 0.25 seconds.
Heals 10% each second while eating.
Eating the sandvich causes the sandvich to not be available again for about 15 seconds. Attempting to eat the sandvich while it's unavailable will cause a 0.5 shrugging animation.
Note that eating the sandvich when the Heavy has no damage will not cause the sandvich to become unavailable. For obligatory sandvich parties.
Alts: Steak sandvich for temporarily increased damage/knockback, dalokohs for temporarily increased defense/knockback reduction
Up B: ...Shoryuken...?
idfk Heavy performs a jump into the air along with a punch. Delivers one hit for about 8-12% damage and medium knockback. Heavy becomes unable to act further upon reaching the top of his jump and loses all vertical momentum.
It's basically Mario's Super Jump Punch but with only one hit.
Alts: KGB is basically Luigi's jump punch instead, GRU does no damage but 1.5x recovery range and speed
Final Smash: Ubercharge
A Medic who has been conveniently charging Uber offscreen pops Uber on Heavy. Somehow, it's also got Kritzkrieg effects, too. For the next 15 seconds, Heavy is invincible and deals more damage and knockback. Also heals for 4% every second.
His normal attacks focus on his fisticuffs.
Taunts:
up: Heavy takes out and hugs his minigun "Oh Sasha!"
side: Heavy takes up an pose harkening back to old westerns, before whipping his hand forward and firing... a pretend finger gun. If a fighter is within a short distance in front of Heavy, they receive some heavy knockback (no damage)
down: Heavy eats his sandvich. Really, it's just a secondary way to use his down B lol. Alternatively, conga.
Stage: 2fort
Key: black = solid, dark grey = semi-solid, light grey = background, blue = water (shallow, so it has no actual effect)
fun idea: sometimes, an intel suitcase will spawn on either end of the map; a player can pick it up (like an item) and carry it to the other side of the map for a temporary offense boost
Pain without end!
Neutral B: Minigun
The Heavy stands his ground and begins spinning up Sasha, his minigun. After about a second of spinning up, the gun begins firing.
While spinning up/firing, the player cannot move, but can aim up and down at about 10 degrees per second. Maximum angles are 30 degrees above and below horizontal.
The rounds from the minigun travel as fast as fox's shots, and fire at a rate of 2 shots per second. They deliver minimal damage (maybe 1-3%) and no knockback. Also fired with random spread of 0-5%
0.5 seconds of cooldown upon letting go of the B button. Can fire for 5 seconds per spin up.
Alts: Natascha for slower fire rate but with low knockback, Brass Beast? for higher damage but longer warm up time?
Side B: Shotgun
Heavy whips out a shotgun and fires a quick burst. 0.6 second lead in.
After firing, he pumps the shot gun before putting it away again. Pump lasts 0.25 seconds, putting the gun away takes another 0.25 seconds. If the player presses B again within 0.15 seconds after the pump, Heavy will fire a second shot. He cannot fire a third time.
Fires 5-7 rounds at a random spread of 0-15%. Each round moves about as fast as fox's shots and deals 10 damage and medium knockback. Both damage and knockback have a falloff applied according to distance from firing position.
Alts: Panic Attack can fire 4 times before needing be put away, but the window for firing is smaller and deals less damage and knockback, Reserve Shooter deals more damage to airborne fighters and less to grounded ones
Down B: Sandvich
Heavy pulls out a sandvich and chows down on it. Full animation lasts 3 seconds. Pressing B during the animation will have him put the sandvich away early. Putting the sandvich away takes 0.25 seconds.
Heals 10% each second while eating.
Eating the sandvich causes the sandvich to not be available again for about 15 seconds. Attempting to eat the sandvich while it's unavailable will cause a 0.5 shrugging animation.
Note that eating the sandvich when the Heavy has no damage will not cause the sandvich to become unavailable. For obligatory sandvich parties.
Alts: Steak sandvich for temporarily increased damage/knockback, dalokohs for temporarily increased defense/knockback reduction
Up B: ...Shoryuken...?
idfk Heavy performs a jump into the air along with a punch. Delivers one hit for about 8-12% damage and medium knockback. Heavy becomes unable to act further upon reaching the top of his jump and loses all vertical momentum.
It's basically Mario's Super Jump Punch but with only one hit.
Alts: KGB is basically Luigi's jump punch instead, GRU does no damage but 1.5x recovery range and speed
Final Smash: Ubercharge
A Medic who has been conveniently charging Uber offscreen pops Uber on Heavy. Somehow, it's also got Kritzkrieg effects, too. For the next 15 seconds, Heavy is invincible and deals more damage and knockback. Also heals for 4% every second.
His normal attacks focus on his fisticuffs.
Taunts:
up: Heavy takes out and hugs his minigun "Oh Sasha!"
side: Heavy takes up an pose harkening back to old westerns, before whipping his hand forward and firing... a pretend finger gun. If a fighter is within a short distance in front of Heavy, they receive some heavy knockback (no damage)
down: Heavy eats his sandvich. Really, it's just a secondary way to use his down B lol. Alternatively, conga.
Stage: 2fort
Key: black = solid, dark grey = semi-solid, light grey = background, blue = water (shallow, so it has no actual effect)
fun idea: sometimes, an intel suitcase will spawn on either end of the map; a player can pick it up (like an item) and carry it to the other side of the map for a temporary offense boost