(12-08-2015, 10:50 AM)Lopunny Wrote: Anyone here uses 3DS Max 2015 or something similar and also uses wallworm importer/exporter?
Because I am having a lot of problems with the importer. It apparently makes the mesh of the model as another bone for some odd reason, which I can't delete as it will delete the mesh itself. I even weighted the model properly twice, but it still acting like this because the wallworm importer for some stupid reason made the mesh as another bone, messing up everything. If anyone could help me, it will be appreciated.
Some Pictures depicting the problem.
http://imgur.com/a/TXlvy
http://imgur.com/a/IFzIR
Just going to put this here in case anyone could help me out in this problem. Also, more pictures depicting the problem.
http://i.imgur.com/GzNfQ5D.png
http://i.imgur.com/jmd4PZ4.png
Also, to whoever is using 3DS Max 2015, does anyone know why everytime I undo an edit, the models acts like this?
http://i.imgur.com/2xSKEW8.png
(EDIT: Turns out that was a bug for 3DS Max 2015 & above. So, nothing much can done to deal with this bug, but to make a report to Autodesk.)