12-15-2015, 11:42 AM
(This post was last modified: 12-15-2015, 10:04 PM by TeridaxXD001.)
I was trying to get stuff from Odoru? Pokemon Ongakutai (Dancing? Pokemon Band), but neither the APK itself nor the installed data seems to contain any 3D model data. Worse, the game was taken off the market in September, and wireless service for the game (which is actually required to even open it) ended in October, so it's completely unplayable now. There are a few models for it on the Models Resource, but not everything. If someone else wants to take a look at it, please do. I cn share the installed files, but there's only four, and all they contain is texture/sprite data for menus, which I've already added to the Spriters Resource.
EDIT: I was misunderstanding how the program works. Models don't show up in the listed files. You have to open the mainData file, then select Export => All 3D objects or Export => Selected 3D objects. The resulting FBX includes all the models, but they're all in the same file and pushed together.
EDIT 2: Absolute noob question: how do you apply a PNG as a texture in blender and export the OBJ/MTL to that it will automatically have that texture? I can select an object, go to Texture Paint, and import the PNG so that it textures the object, but as soon as I leave Texture Paint, it's textureless again. Blender is horrible for beginners, I guess.
EDIT 4: Okay, I think I figured that out. I have a problem, though. I ripped a model from Glatorian Arena. It uses two textures, I think. One is the basic texture, while one provides finer detail.
Basic Texture:
Details:
Model:
Atakus.zip (Size: 114.28 KB / Downloads: 190)
Did the second texture even export correctly?
EDIT: I was misunderstanding how the program works. Models don't show up in the listed files. You have to open the mainData file, then select Export => All 3D objects or Export => Selected 3D objects. The resulting FBX includes all the models, but they're all in the same file and pushed together.
EDIT 2: Absolute noob question: how do you apply a PNG as a texture in blender and export the OBJ/MTL to that it will automatically have that texture? I can select an object, go to Texture Paint, and import the PNG so that it textures the object, but as soon as I leave Texture Paint, it's textureless again. Blender is horrible for beginners, I guess.
EDIT 4: Okay, I think I figured that out. I have a problem, though. I ripped a model from Glatorian Arena. It uses two textures, I think. One is the basic texture, while one provides finer detail.
Basic Texture:
Details:
Model:
Atakus.zip (Size: 114.28 KB / Downloads: 190)
Did the second texture even export correctly?