12-17-2015, 04:49 AM
Yeah, the Melee intro was probably one of the best introduction cinematics in video games. It's really good. But it dropped before Melee came out during the e3 reveal of Melee a few months prior. If video was easily shareable back in 2001, I'm sure you'd have a different perspective on the matter. Namely, "yo what the fuck why did Sakurai include the same intro cinematic in the game".
I'm honestly more impressed that every newcomer in the base game got their own Introduction Trailer- with various animation companies working alongside Sakurai to produce them. And it works, especially as an effective way to build up "hype". On the flipside, doing multiple intro trailers cuts into the animation funds, it's expensive to have all these really great looking trailers and then make a big one. I'm sure there's a set limit to how much Sakurai can actually use for animation.
One big CG trailer, multiple short CG cutscenes in Adventure Mode, or a handful of roster revealing trailers. From a marketing perspective, yeah the latter's much more plausible and practical.
I'm honestly more impressed that every newcomer in the base game got their own Introduction Trailer- with various animation companies working alongside Sakurai to produce them. And it works, especially as an effective way to build up "hype". On the flipside, doing multiple intro trailers cuts into the animation funds, it's expensive to have all these really great looking trailers and then make a big one. I'm sure there's a set limit to how much Sakurai can actually use for animation.
One big CG trailer, multiple short CG cutscenes in Adventure Mode, or a handful of roster revealing trailers. From a marketing perspective, yeah the latter's much more plausible and practical.