12-19-2015, 11:53 AM
Does anyone here knows something on how the models in SSB4U are rendered?
I'm trying to replicate the shaders, so far I have noticed it uses fresnel lighting, a "color" ramp and other things but I still don't understand how the "shading" map is used.
I'm trying to replicate the shaders, so far I have noticed it uses fresnel lighting, a "color" ramp and other things but I still don't understand how the "shading" map is used.