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Tropical Freeze Textures: the TXTR format. RTB and Parax pretty much figured it out.
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https://github.com/MrRean/ReggieNext-NSM...ter/gtx.py
This is what ReggieNext uses to decode NSMBU's gtx files. I figure it can be easily modified to read the HEAD chunk and use it to load in the GTX data.
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RE: Tropical Freeze Textures: the TXTR format. Might ALMOST be cracked! - by Struggleton! - 12-24-2015, 03:59 AM

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