12-24-2015, 06:43 AM
(12-24-2015, 06:40 AM)Parax Wrote: Right, did some digging around to refresh my memory - I think depth is the correct name for that variable. It's a 3D texture where the depth value is part of the texture dimensions (width = X, height = Y, depth = Z). Function definition of GX2InitTexture basically confirms it; it takes a u32 parameter "depth" right after width/height.Yeah, that makes sense.

Anyway, ended up fixing the script after all (sleeplessness is both a good and bad thing), so now the "0x0C = 0x1A/RGBA8888" format textures are properly detected.