12-26-2015, 04:01 AM
SNES's soundchip is pretty much the equivalent to a PC's MIDI output, where it tries to emulate real instruments to the best of its ability. This probably being why the three Rockman X titles get high praise for their soundtracks, as they're basically 16-bit rock/metal. I can say that they wouldn't have that same effect if ported to a Megadrive soundchip, unfortunately.
My best guess is that the Megadrive soundchip went for a more hip-hop/R&B-sounding effect, as shown by games like Sonic the Hedgehog 3 and Toejam & Earl. Therefore, the rock/metal effect produced by the SNES soundchip would be harder to achieve for the Megadrive soundchip.
My best guess is that the Megadrive soundchip went for a more hip-hop/R&B-sounding effect, as shown by games like Sonic the Hedgehog 3 and Toejam & Earl. Therefore, the rock/metal effect produced by the SNES soundchip would be harder to achieve for the Megadrive soundchip.