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[PAID] Plants vs Zombie DS Sprites
#7
Code:
idstring "ARCV"
get fileCount long
get fileSize long
get aFileSize asize
if fileSize == aFileSize
for i = 0 < fileCount
    get offset long
    get size long
    get NAME_CRC long
    log "" offset size
next i
endif
This QuickBMS script can be used to extract the files from the data_pack file. The third value, NAME_CRC seems to be correct, but QuickBMS throws an error when using it's NAMECRC function. If anyone can figure that out, great. But whatever. QuickBMS will automatically extract the files with guessed file names and extensions. These extracted files are files that can be used in Tinke. However in order to use them, you need to go into the file using a hex editor and reverse the magic ids at 0x00 and 0x10. This will allow you to open the files in Tinke and extract the images. Tongue

these files are very uncompressed and lazily done lol, half of the files are just uncompiled code and files Tongue
Thanked by: Skyla Doragono


Messages In This Thread
RE: [PAID] Plants vs Zombie DS Sprites - by Struggleton! - 12-28-2015, 03:14 AM

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