handling samples were probably hard back then. try dumping an ost from a snes game and look at all the samples. iirc, around 200 samples are in every average snes game. 200 samples + programming your music (yeah, music used to be programmed...) = hard to manage
orchestral? that song only showcases a harp, the 50% pulse wave main (and its echoes), and a piano.
sure, it shows that the genesis can have great instruments, but it does not show that it can make a symphony out of it, like good ol snes over here
orchestral? that song only showcases a harp, the 50% pulse wave main (and its echoes), and a piano.
sure, it shows that the genesis can have great instruments, but it does not show that it can make a symphony out of it, like good ol snes over here