12-30-2015, 12:03 PM
(This post was last modified: 12-30-2015, 02:06 PM by DarkGrievous7145.
Edit Reason: small patch
)
updated.
All but one of the planned enemy types implemented.
added cheats, although mainly for myself to use during development!
that's all really...
Aside from the new enemy types and the cheats, it is exactly the same as before.
---
edit:
patched
fixed two bugs
- collision check was missing an important variable
- game edge boundaries weren't properly handled because of distance from edge not actually being accounted for
added some credit for code where it was due
changed some meta-data that i had forgotten to change when I copied one of my previous html5 documents
All but one of the planned enemy types implemented.
added cheats, although mainly for myself to use during development!
that's all really...
Aside from the new enemy types and the cheats, it is exactly the same as before.
---
edit:
patched
fixed two bugs
- collision check was missing an important variable
- game edge boundaries weren't properly handled because of distance from edge not actually being accounted for
added some credit for code where it was due
changed some meta-data that i had forgotten to change when I copied one of my previous html5 documents