12-30-2015, 01:09 PM
(This post was last modified: 12-30-2015, 01:51 PM by Lilothestitch.)
(12-30-2015, 03:46 AM)Demonslayerx8 Wrote:I totally forgot about that. I see. I'll do my best to make the script. I never made a quickbms script before so this is my first time.(12-30-2015, 02:46 AM)Lilothestitch Wrote:(12-30-2015, 02:02 AM)ThatTrueStruggle Wrote: I think that this thread could also be used to post and list scripts that we create and use. I'll add them to the third post and they'll be listed there
I agree with that. We could use 2 scripts for Super Smash Bros. for Wii U. One to convert .omo Animations to .chr0 and one to convert light.bin LIGH to .scn0.
you ARE aware that changing omo to CHR0 isnt gonna work, right? OMO contains multiple animation files in them, think of it like an archive. It contains bones, visability and vertex morph inside it, while the material_anime (aka .mta files - material animation) contains texture animation, and color animation data, so have fun trying to get each data separated
as for the light.bin data, ur gonna enjoy that, since SmashU uses dynamic and hemisphere lighting, which brawl is unable to replicate (smash3ds uses directional and point lighting, but also uses hemisphere lighting), so getting smashu lighting data into brawl is impossible (except for the ambient, lighting and specular color for the lights).