12-30-2015, 06:16 PM
I've researched more on the SNES soundchip and it appears that SNES was capable of doing all that Genesis could:
maybe it's not exactly as proeminent because you could record the sample directly from the instrument itself - there was no need to program the sound further in most cases, I think. I'll research more.
Wikipedia Wrote:The S-DSP is capable of producing and mixing 8 simultaneous voices at any relevant pitch and volume in 16-bit stereo at a sample rate of 32 kHz. It has support for voice panning, ADSR envelope control, echo with filtering (via a programmable 8-tap FIR), and using noise as sound source (useful for certain sound effects such as wind). S-DSP sound samples are stored in RAM in compressed (BRR) format. Communications between the S-SMP and the S-DSP are carried out via memory-mapped I/O.
maybe it's not exactly as proeminent because you could record the sample directly from the instrument itself - there was no need to program the sound further in most cases, I think. I'll research more.