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Pikmin 2D mockup
#8
Thanks for the input, all. Happy New Year.
[Image: L047pA9.png]
In this iteration, I basically just attempted to make things more top down by altering their bases and their tops. Primarily just in the pellet flower, the battery (as was shown before), the rock, and the slopes. There are a few other edits, too: the rock now has a reflection (using already existing water colors), I put a highlight for the puddle's edge, some foliage shading is different, et cetera. If anything needs further editing just give a heads up.

Regarding the character sizes, it's definitely true there's no way a hundred Pikmin would fit. This was something I considered when making it, and I guess created a hypothetical game scenario in my mind where there'd be less amounts of Pikmin in play, but they'd have buffed stats to compensate. I figured it was one of the sacrifices Pikmin would have to make if it were brought to a 2D console.

[Image: 2014-11-19_1823.png]
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Messages In This Thread
Pikmin 2D mockup - by Pik - 12-22-2015, 06:24 AM
RE: Pikmin 2D mockup - by Gors - 12-22-2015, 08:27 AM
RE: Pikmin 2D mockup - by Pik - 12-22-2015, 03:16 PM
RE: Pikmin 2D mockup - by recme - 12-22-2015, 06:59 PM
RE: Pikmin 2D mockup - by Sengir - 12-23-2015, 05:04 AM
RE: Pikmin 2D mockup - by DragonDePlatino - 12-24-2015, 04:26 PM
RE: Pikmin 2D mockup - by SmithyGCN - 12-24-2015, 10:30 PM
RE: Pikmin 2D mockup - by Pik - 01-01-2016, 04:20 AM
RE: Pikmin 2D mockup - by Monobrobe - 01-01-2016, 10:39 PM
RE: Pikmin 2D mockup - by Pik - 01-01-2016, 11:29 PM
RE: Pikmin 2D mockup - by Koopaul - 01-04-2016, 12:46 PM
RE: Pikmin 2D mockup - by Chris2Balls [:B] - 01-08-2016, 10:19 AM

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