01-09-2016, 11:11 AM
(This post was last modified: 01-09-2016, 11:17 AM by The 100 Mega Shock!.)
No, you can see examples of this idea in Miyamoto's art for Mario 1 and Donkey Kong, though in those days they would also draw a mosiac-like representation of what the sprite would look like in-game and if it would fit into tile limits before inputting it as graphics data.
Later games with large sprites like Street Fighter Alpha were produced as lineart before being scanned in and traced over to create the final graphics.
Later games with large sprites like Street Fighter Alpha were produced as lineart before being scanned in and traced over to create the final graphics.