01-09-2016, 01:31 PM
(01-09-2016, 10:18 AM)Koh Wrote: Oh, I understand WHY some of them were long, for all the customizable data that needs to be loaded in, but they did often include a lot of unnecessary characters in the system, and also were longer than necessary for some games. A perfect example being Rambo NES. See AVGN about that here: https://youtu.be/ttd_HcgaoXQ?t=400
The status and inventory already take up twelve bytes. Two bytes for Life (it goes up to 800 in that password gameplay, which is more than 255), and two for experience. 32 characters come down to a total of 24 bytes of data, so already half of it is taken by the inventory and other things. Even if experience isn't saved, it's still 10 bytes of data used. This leaves us with a total of 14 bytes of data. Now, we can assume that at least one byte is used for location, but I think we can also assume it needs to store events being cleared, as well as other things that have been collected.
If a password system is long, it's because it actually needs to store your progress.