01-12-2016, 12:28 AM
A long time ago, an 10-year-old Koopaul had an idea to make a trading card game based on the Mario Universe. I called them "Super Mario Cards". Yeah, what else would you call them? It was similar to Pokemon but the rules were really simple. Reduce your opponent's cards' HP to 0. I made about 100 cards on some blank flashcards I bought. The kids in the neighborhood would come over and play it all the time. It was fun as a 10-year-old but I soon realized what a mess it was.
When I was fifteen I tried making the game again but using Paper Mario rules. You'd have a captain card (like Mario or Bowser) and a sidekick card (like a Toad or Goomba) It was far more sophisticated now that certain characters were given certain attributes. Cards like Paratroopa couldn't be hit with a shell attack and Spiny couldn't be jumped on. But it was kind of a pain to play. We had to constantly write down how much HP each card still had among other things.
At one point, even Pixeltendo had a Mario card game that was played on the forum for coins and stuff. But I (like always) criticized the hell out of it. Things were super unbalanced, characters had moves that were completely useless.
Now years later the idea itches in my brain again. Ideas to fix the problems the game had in the past. But it's not enough for one mind to do. I'd like some advice and ideas. Let me know what you would do. What your rules would be. Anything.
Right now I'm thinking about redoing the rules. I was thinking about having something similar to Mario Party 3's Dual Mode where sidekicks have a salary and protect the captain card. I also wanted to figure out a way to simplify the math and having it so you don't have to write down so much. Perhaps I could integrate a standard deck of cards somehow to represent HP? Or poker chips?
Either way, please share your ideas.
When I was fifteen I tried making the game again but using Paper Mario rules. You'd have a captain card (like Mario or Bowser) and a sidekick card (like a Toad or Goomba) It was far more sophisticated now that certain characters were given certain attributes. Cards like Paratroopa couldn't be hit with a shell attack and Spiny couldn't be jumped on. But it was kind of a pain to play. We had to constantly write down how much HP each card still had among other things.
At one point, even Pixeltendo had a Mario card game that was played on the forum for coins and stuff. But I (like always) criticized the hell out of it. Things were super unbalanced, characters had moves that were completely useless.
Now years later the idea itches in my brain again. Ideas to fix the problems the game had in the past. But it's not enough for one mind to do. I'd like some advice and ideas. Let me know what you would do. What your rules would be. Anything.
Right now I'm thinking about redoing the rules. I was thinking about having something similar to Mario Party 3's Dual Mode where sidekicks have a salary and protect the captain card. I also wanted to figure out a way to simplify the math and having it so you don't have to write down so much. Perhaps I could integrate a standard deck of cards somehow to represent HP? Or poker chips?
Either way, please share your ideas.