01-12-2016, 01:16 AM
That sounds like an interesting idea! And you're certainly not alone with the whole childhood card-making thing. When I was a kid I made up a series of "Kirby cards" which failed similarly.
From a gameplay perspective, I've never played a CCG in my life so I can't offer much advice. I know Extra Credits has had some really interesting episodes on balancing card games, though. They've covered subjects like handling power creep, balancing randomness and even a big 3-part series on making good CCGs. The bottom line is, the heart and soul of every card game is emergent gameplay. Individual cards should be very simple but interact in complex ways. This introduces the possibility of really memorable combos but also some really cheap exploits...Only hours of testing, testing, testing can fix the latter.
From an art perspective, this could be pretty fun. You could have multiple artists contribute art and have tons of crazy clashing styles like in the original Pokemon TCG. If you set up some restrictions for the card art (i.e. 8 colors max) you could arrive at something like the GBC Pokemon TCG. Off the top of my head, two pixel artists that have made pixel art cards are neoriceisgood and justingamedesign. Whether you incorporate some of their ideas into your project is up to you.
From a gameplay perspective, I've never played a CCG in my life so I can't offer much advice. I know Extra Credits has had some really interesting episodes on balancing card games, though. They've covered subjects like handling power creep, balancing randomness and even a big 3-part series on making good CCGs. The bottom line is, the heart and soul of every card game is emergent gameplay. Individual cards should be very simple but interact in complex ways. This introduces the possibility of really memorable combos but also some really cheap exploits...Only hours of testing, testing, testing can fix the latter.
From an art perspective, this could be pretty fun. You could have multiple artists contribute art and have tons of crazy clashing styles like in the original Pokemon TCG. If you set up some restrictions for the card art (i.e. 8 colors max) you could arrive at something like the GBC Pokemon TCG. Off the top of my head, two pixel artists that have made pixel art cards are neoriceisgood and justingamedesign. Whether you incorporate some of their ideas into your project is up to you.